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CHAPTER 1. INTRODUCTION
1.1. RESEARCH OBJECTIVE
1.2. SCOPE OF THE STUDY
1.3. DEFINITION
CHAPTER 2. RESEARCH METHODOLOGY (PREMIUM INSIGHTS)
2.1. RESEARCH APPROACH
2.2. DATA SOURCES
2.3. ASSUMPTIONS & LIMITATIONS
CHAPTER 3. EXECUTIVE SUMMARY
3.1. MARKET SNAPSHOT
CHAPTER 4. MARKET VARIABLES AND SCOPE
4.1. INTRODUCTION
4.2. MARKET CLASSIFICATION AND SCOPE
4.3. INDUSTRY VALUE CHAIN ANALYSIS
4.3.1. RAW MATERIAL PROCUREMENT ANALYSIS
4.3.2. SALES AND DISTRIBUTION CHANNEL ANALYSIS
4.3.3. DOWNSTREAM BUYER ANALYSIS
CHAPTER 5. COVID 19 IMPACT ON MENTAL HEALTH APPS MARKET
5.1. COVID-19 LANDSCAPE: MENTAL HEALTH APPS INDUSTRY IMPACT
5.2. COVID 19 - IMPACT ASSESSMENT FOR THE INDUSTRY
5.3. COVID 19 IMPACT: JAPAN MAJOR GOVERNMENT POLICY
5.4. MARKET TRENDS AND OPPORTUNITIES IN THE COVID-19 LANDSCAPE
CHAPTER 6. MARKET DYNAMICS ANALYSIS AND TRENDS
6.1. MARKET DYNAMICS
6.1.1. MARKET DRIVERS
6.1.2. MARKET RESTRAINTS
6.1.3. MARKET OPPORTUNITIES
6.2. PORTER’S FIVE FORCES ANALYSIS
6.2.1. BARGAINING POWER OF SUPPLIERS
6.2.2. BARGAINING POWER OF BUYERS
6.2.3. THREAT OF SUBSTITUTE
6.2.4. THREAT OF NEW ENTRANTS
6.2.5. DEGREE OF COMPETITION
CHAPTER 7. COMPETITIVE LANDSCAPE
7.1.1. COMPANY MARKET SHARE/POSITIONING ANALYSIS
7.1.2. KEY STRATEGIES ADOPTED BY PLAYERS
7.1.3. VENDOR LANDSCAPE
7.1.3.1. LIST OF SUPPLIERS
7.1.3.2. LIST OF BUYERS
CHAPTER 8. JAPAN MENTAL HEALTH APPS MARKET, BY PLATFORM TYPE
8.1. MENTAL HEALTH APPS MARKET, BY PLATFORM TYPE
8.1.1. ANDROID
8.1.1.1. MARKET REVENUE AND FORECAST
8.1.2. IOS
8.1.2.1. MARKET REVENUE AND FORECAST
8.1.3. OTHERS
8.1.3.1. MARKET REVENUE AND FORECAST
CHAPTER 9. JAPAN MENTAL HEALTH APPS MARKET, BY USAGE
9.1. MENTAL HEALTH APPS MARKET, BY APPLICATION
9.1.1. STRESS
9.1.1.1. MARKET REVENUE AND FORECAST
9.1.2. ANXIETY
9.1.2.1. MARKET REVENUE AND FORECAST
9.1.3. INSOMNIA
9.1.3.1. MARKET REVENUE AND FORECAST
9.1.4. MEDITATION
9.1.4.1. MARKET REVENUE AND FORECAST
9.1.5. OTHERS
9.1.5.1. MARKET REVENUE AND FORECAST
CHAPTER 9. JAPAN MENTAL HEALTH APPS MARKET, BY SUBSCRIPTION MODEL
9.1. MENTAL HEALTH APPS MARKET, BY APPLICATION
9.1.1. FREE APPS
9.1.1.1. MARKET REVENUE AND FORECAST
9.1.2. FREEMIUM APPS
9.1.2.1. MARKET REVENUE AND FORECAST
9.1.3. PAID APPS
9.1.3.1. MARKET REVENUE AND FORECAST
CHAPTER 11. COMPANY PROFILES
11.1. HEADSPACE
11.1.1. COMPANY OVERVIEW
11.1.2. PRODUCT OFFERINGS
11.1.3. FINANCIAL PERFORMANCE
11.1.4. RECENT INITIATIVES
11.2. CALM
11.2.1. COMPANY OVERVIEW
11.2.2. PRODUCT OFFERINGS
11.2.3. FINANCIAL PERFORMANCE
11.2.4. RECENT INITIATIVES
11.3. AWAREFY
11.3.1. COMPANY OVERVIEW
11.3.2. PRODUCT OFFERINGS
11.3.3. FINANCIAL PERFORMANCE
11.3.4. RECENT INITIATIVES
11.4. MINDFULNESS
11.4.1. COMPANY OVERVIEW
11.4.2. PRODUCT OFFERINGS
11.4.3. FINANCIAL PERFORMANCE
11.4.4. RECENT INITIATIVES
11.5. BETTER HELP
11.5.1. COMPANY OVERVIEW
11.5.2. PRODUCT OFFERINGS
11.5.3. FINANCIAL PERFORMANCE
11.5.4. RECENT INITIATIVES
11.6. TALKSPACE
11.6.1. COMPANY OVERVIEW
11.6.2. PRODUCT OFFERINGS
11.6.3. FINANCIAL PERFORMANCE
11.6.4. RECENT INITIATIVES
11.7. MOODFIT
11.7.1. COMPANY OVERVIEW
11.7.2. PRODUCT OFFERINGS
11.7.3. FINANCIAL PERFORMANCE
11.7.4. RECENT INITIATIVES
11.8. MINDSHIFT
11.8.1. COMPANY OVERVIEW
11.8.2. PRODUCT OFFERINGS
11.8.3. FINANCIAL PERFORMANCE
11.8.4. RECENT INITIATIVES
11.9. TEN PERCENT HAPPIER
11.9.1. COMPANY OVERVIEW
11.9.2. PRODUCT OFFERINGS
11.9.3. FINANCIAL PERFORMANCE
11.9.4. RECENT INITIATIVES
11.10. NOTOK
11.10.1. COMPANY OVERVIEW
11.10.2. PRODUCT OFFERINGS
11.10.3. FINANCIAL PERFORMANCE
11.10.4. RECENT INITIATIVES
CHAPTER 12. RESEARCH METHODOLOGY
12.1. PRIMARY RESEARCH
12.2. SECONDARY RESEARCH
12.3. ASSUMPTIONS
CHAPTER 13. APPENDIX
13.1. ABOUT US
13.2. GLOSSARY OF TERMS
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