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The global virtual tour market size was US$ 448.10 million in 2021. The global virtual tour market size is forecast to reach US$ 7196.4 million by 2030, growing at a compound annual growth rate (CAGR) of 32% during the forecast period from 2022 to 2030.
A virtual tour is a new type of marketing that allows customers to virtually experience a retailer's services or products. A virtual tour can help a business grow by creating a sense of luxury, increasing client trust, and increasing engagement with the brand's website. Furthermore, because it does not require any complexity or significant expense to construct, the virtual tour is regarded as one of the greatest and most cost-effective strategies to showcase and digitally commercialize any particular business. In a similar vein, the real estate business is always on the lookout for new ways to market and display its properties, and virtual tour platforms are extremely useful in this regard.
Factors Influencing Market Growth
Impact Analysis of COVID-19
The COVID-19 pandemic had a positive impact on the global virtual tour market growth. Several governments worldwide imposed a lockdown in order to curb the spread of the deadly virus. As a result, people had to stay at home. In addition, consumers choose to participate in virtual events and tours using mobile event apps. Others may like to participate via their web browsers. In addition, a number of event sponsors used internet channels to communicate with their clients. Sponsorship also allows virtual advertising of their products and reaches a huge audience.
Regional Insights
North America garnered the major virtual tour market share in 2021 and is forecast to remain dominant during the forecast period. As a result of the rising disposable income, technology adoption, and rising usage of internet facilities in the region. In addition, ongoing advances in technology, growing access to mobile devices, and a substantial increase in the gaming sector. Thus, these factors are forecast to fuel the market growth in the region.
Leading Competitors
The leading prominent companies profiled in the global virtual tour market are:
Scope of the Report
The global virtual tour market segmentation focuses on Type, Application, and Region.
Segmentation based on Type
Segmentation based on Application
Segmentation based on Region
[TABLE OF CONTENTS]
1 INTRODUCTION OF GLOBAL VIRTUAL TOUR MARKET
1.1 OVERVIEW OF THE MARKET
1.2 SCOPE OF REPORT
1.3 ASSUMPTIONS
2 EXECUTIVE SUMMARY
3 RESEARCH METHODOLOGY
3.1 DATA MINING
3.2 VALIDATION
3.3 PRIMARY INTERVIEWS
3.4 LIST OF DATA SOURCES
4 GLOBAL VIRTUAL TOUR MARKET OUTLOOK
4.1 OVERVIEW
4.2 MARKET DYNAMICS
4.2.1 DRIVERS
4.2.2 RESTRAINTS
4.2.3 OPPORTUNITIES
4.3 PORTERS FIVE FORCE MODEL
4.4 VALUE CHAIN ANALYSIS
5 GLOBAL VIRTUAL TOUR MARKET, BY TYPE
5.1 OVERVIEW
5.2 360 VIRTUAL TOUR
5.3 3D VIRTUAL TOUR
5.4 VIRTUAL REALITY TOUR
6 GLOBAL VIRTUAL TOUR MARKET, BY APPLICATION
6.1 OVERVIEW
6.2 TOURISM
6.3 REAL ESTATE
6.4 ART GALLERY AND MUSEUM
6.5 OTHERS
7 GLOBAL VIRTUAL TOUR MARKET, BY GEOGRAPHY
7.1 OVERVIEW
7.2 NORTH AMERICA
7.2.1 NORTH AMERICA MARKET SNAPSHOT
7.2.2 U.S.
7.2.3 CANADA
7.2.4 MEXICO
7.3 EUROPE
7.3.1 EUROPE MARKET SNAPSHOT
7.3.2 WESTERN EUROPE
7.3.2.1 THE UK
7.3.2.2 GERMANY
7.3.2.3 FRANCE
7.3.2.4 ITALY
7.3.2.5 SPAIN
7.3.2.6 REST OF WESTERN EUROPE
7.3.3 EASTERN EUROPE
7.3.3. 1 POLAND
7.3.3.2 RUSSIA
7.3.3.3 REST OF EASTERN EUROPE
7.4 ASIA PACIFIC
7.4.1 ASIA PACIFIC MARKET SNAPSHOT
7.4.2 CHINA
7.4.3 JAPAN
7.4.4 INDIA
7.4.5 AUSTRALIA & NEW ZEALAND
7.4.6 ASEAN
7.4.7 REST OF ASIA PACIFIC
7.5 MIDDLE EAST & AFRICA
7.5.1 MIDDLE EAST & AFRICA MARKET SNAPSHOT
7.5.2 UAE
7.5.3 SAUDI ARABIA
7.5.4 SOUTH AFRICA
7.5.5 REST OF MEA
7.6 SOUTH AMERICA
7.6.1 SOUTH AMERICA MARKET SNAPSHOT
7.6.2 BRAZIL
7.6.3 ARGENTINA
7.6.4 REST OF SOUTH AMERICA
8 GLOBAL VIRTUAL TOUR MARKET COMPETITIVE LANDSCAPE
8.1 OVERVIEW
8.2 COMPANY MARKET RANKING
8.3 KEY DEVELOPMENT STRATEGIES
9 COMPANY PROFILES
9.1 PAN 3SIXTY
9.1.1 OVERVIEW
9.1.2 FINANCIAL PERFORMANCE
9.1.3 PRODUCT OUTLOOK
9.1.4 KEY DEVELOPMENTS
9.2 MI 360
9.2.1 OVERVIEW
9.2.2 FINANCIAL PERFORMANCE
9.2.3 PRODUCT OUTLOOK
9.2.4 KEY DEVELOPMENTS
9.3 360 PANO VR SOLUTIONS PRIVATE LIMITED
9.3.1 OVERVIEW
9.3.2 FINANCIAL PERFORMANCE
9.3.3 PRODUCT OUTLOOK
9.3.4 KEY DEVELOPMENTS
9.4 360 IMAGERY
9.4.1 OVERVIEW
9.4.2 FINANCIAL PERFORMANCE
9.4.3 PRODUCT OUTLOOK
9.4.4 KEY DEVELOPMENTS
9.5 EXSIGHT 360
9.5.1 OVERVIEW
9.5.2 FINANCIAL PERFORMANCE
9.5.3 PRODUCT OUTLOOK
9.5.4 KEY DEVELOPMENTS
9.6 BLUE RAVEN STUDIOS
9.6.1 OVERVIEW
9.6.2 FINANCIAL PERFORMANCE
9.6.3 PRODUCT OUTLOOK
9.6.4 KEY DEVELOPMENTS
9.7 INVISION STUDIO, INCORPORATED
9.7.1 OVERVIEW
9.7.2 FINANCIAL PERFORMANCE
9.7.3 PRODUCT OUTLOOK
9.7.4 KEY DEVELOPMENTS
9.8 STARTS360
9.8.1 OVERVIEW
9.8.2 FINANCIAL PERFORMANCE
9.8.3 PRODUCT OUTLOOK
9.8.4 KEY DEVELOPMENTS
9.9 TOURVISTA
9.9.1 OVERVIEW
9.9.2 FINANCIAL PERFORMANCE
9.9.3 PRODUCT OUTLOOK
9.5.4 KEY DEVELOPMENTS
9.10 EYE REVOLUTION LIMITED
9.10.1 OVERVIEW
9.10.2 FINANCIAL PERFORMANCE
9.10.3 PRODUCT OUTLOOK
9.10.4 KEY DEVELOPMENTS
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